Setting up and importing a complex mesh into Unreal. (Multi-IDs and custom collision data). I will cover setting up your model for export (setting up the multi-sub object material in 3dsMAX, and creating/naming the collision data), exporting the model, importing it, checking the collision data, and setting the imported static mesh’s materials. This is a medium level tutorial. Please watch my other videos first if you have trouble with this one. Follow me on twitter: @javahawk

Incoming search terms: